Game Design Sub

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1.
service
2.
reliability
3.
factors
4.
test
5.
maintain
6.
input
7.
output
8.
system
9.
scope
10.
customer
11.
functions
12.
subsystems
13.
software
14.
structures
15.
data
16.
communication
17.
technology
18.
team
19.
hardware
20.
processing
21.
commands
22.
handheld
23.
debugging
24.
effects
25.
algorithms
26.
shader
27.
texture
28.
content
29.
particle
30.
coding