Chapter 5 Video & Game Design\Collision Theory and Logic

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1.
modules
2.
local
3.
algorithm
4.
objects
5.
collision
6.
properties
7.
integers
8.
attributes
9.
global
10.
floats
11.
banana
12.
interface
13.
relationship
14.
global
15.
reaction
16.
floats
17.
video
18.
trigger
19.
event
20.
action