Chapter 5 Video & Game Design\Collision Theory and Logic-Study Guide

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1.
attributes
2.
collision
3.
integers
4.
objects
5.
global
6.
algorithm
7.
modules
8.
floats
9.
properties
10.
local
11.
boolean
12.
characteristics
13.
subroutine
14.
execute
15.
interface
16.
persistence