1.
Often called the "Discovery Phase," this is the very first stage of planning where goals are identified and technical needs are mapped out.
2.
The "blueprint" for a film or video project that dictates every line of dialogue and action before filming begins.
3.
A low-fidelity visual guide or sketch of a user interface, used in web and software development to show layout without design details.
4.
Debt The accumulation of shortcuts and poor decisions made during development that makes a project harder to update over time.
5.
Audience The specific group of people a project is intended for; defining this is a "universal similarity" across all media types.
6.
An assessment conducted early on to determine if a project is actually possible given the available time, tools, and money.
7.
A visual representation of a website's structure, showing how different pages and content areas are linked together.
8.
Scouting The process of searching for and securing the specific physical spaces where a film or video production will take place.
9.
A series of drawings or panels used in film and animation to pre-visualize how a story will look frame-by-frame.
10.
Brief A document that defines the technical requirements and "blueprint" for a software project or app development.