Programming

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1.
A named location that can store data. That data can change whilst the program is running
2.
A named location that can store data. That data cannot change whilst the program is running
3.
A data type. Any characters including letters, numbers and/or symbols
4.
A data type, Whole numbers
5.
A data type. Decimal Numbers
6.
A data type, True or False
7.
A single character e.g. 'A', '1', '*'
8.
Data that is displayed to the user
9.
The user entering data into the program
10.
A symbol that performs a mathematical function e.g. '+'
11.
Remainder division
12.
Integer division
13.
Instructions are run in the order they are written
14.
A condition is checked and this determines which code is run or not
15.
A symbol that joins multiple logical comparisons can be AND, OR or NOT
16.
Code is run multiple times either a finite number of times or until a condition is met