1.
A popular programming language that’s easy to learn.
2.
A container for storing information in a program.
3.
A command that lets the user type something in.
4.
A command that displays text on the screen.
5.
A type of data that contains letters or words.
6.
Small pictures used to express emotions in code.
7.
A program that automatically responds or acts.
8.
A rule used in programming to make decisions.
9.
A code structure that repeats instructions.
10.
The process of finding and fixing code mistakes.
11.
A reusable block of code that does a task.
12.
A set of instructions written for a computer.
13.
A keyword used when other conditions aren't met.
14.
A computer program that can talk with people.
15.
When something happens without a set pattern.